8K TVs are now in stores and slowly going mainstream thanks to next-gen consoles in the PlayStation 5 and Xbox Scarlett featuring 8K support, and while it will most likely be limited to playback at this stage, 8K gaming is here and it's real.
Gears 5 launched recently so between a bunch of reviews on custom graphics cards (there's so many to test right now, I'm like a kid at Christmas) so it was time to pull out the 8K monitor and run it at 7680 x 4320.
Gears 5 is the sixth entry into the series, starting out as an Xbox exclusive and slowly coming to the PC. The PC version of the game is always the best, especially when Microsoft offers up an optional high-resolution texture pack. This texture pack really shines at 4K, and crushes the souls of all GPUs at 8K.
Attempting to power up Gears 5 at 8K had its issues, and then when actually getting it up and running it would reduce the fastest graphics cards to dust -- almost like a Thanos snap.
I've got some more results cooking at 1080p, 1440p, and 4K -- but they're for a different discussion. I want to put 8K under a microscope here and give it its own space, as it deserves it. 8K gaming is beyond normal gaming, crunching 4x the pixels of 4K and 16x the pixels of 1080p.
You need some serious GPU horsepower, and for games with higher-end 4K textures up at 8K -- if you throw AA (anti-aliasing) into the mix then needing over 12GB of framebuffer (VRAM on your graphics card) is needed. There are instances in testing (like Remedy's latest game Control) where the NVIDIA TITAN RTX has all of its ridiculously-large 24GB of GDDR6 used.
Gears 5 running at 8K is seriously hard... and it reduces our graphics cards to nothing really, unplayable. I re-ran the tests on Medium so we can get some idea of how Gears 5 would run at 8K... nothing that exists can run it, it's that hard.
8K gaming is crazy and with that said... let's get right into it.