Wolfenstein: Youngblood Benchmarked: NVIDIA DLSS & Ray Tracing Tested (Page 1)

Wolfenstein: Youngblood Benchmarked: NVIDIA DLSS & Ray Tracing Tested

Wolfenstein: Youngblood now includes NVIDIA's DLSS and ray tracing, so we give it a benchmark run.

| Feb 20, 2020 at 1:00 pm CST


Wolfenstein: Youngblood launched in July 2019 during the most tumultuous time of my life, so I simply didn't have the time to run benchmarks over it and test out my suite of graphics cards. Well, the time has come where I finally do -- but before I have that article out I thought I'd explore the new DLSS and ray tracing update to the game for NVIDIA GeForce graphics card owners.

As you can see from NVIDIA's video above, the DLSS upgrades are a gorgeous addition to the game -- it's just a pity that Wolfenstein: Youngblood isn't that great of a game on its own. This isn't a review on the game itself so that argument to the side, I'm here to talk about the graphics and the new addition of Deep Learning Super Sampling (DLSS) and real-time ray tracing (for shadows). Both of these upgrades are very welcomed, as they're a free upgrade for anyone that owns the game.

Wolfenstein: Youngblood is based on the id Tech 6 engine from id Software, and is powered by the Vulkan API. It has some great-looking graphics and was one of the first non-DirectX games to pack in NVIDIA's RTX real-time ray tracing technology. A recent update arrived enabling DLSS and RTX features in the game, something I thought deserves a deep dive benchmark.

Graphics Cards Used

  • NVIDIA GeForce RTX 2060 (6GB GDDR6)
  • NVIDIA GeForce RTX 2060 SUPER (8GB GDDR6)
  • NVIDIA GeForce RTX 2070 (8GB GDDR6)
  • NVIDIA GeForce RTX 2070 SUPER (8GB GDDR6)
  • NVIDIA GeForce RTX 2080 (8GB GDDR6)
  • NVIDIA GeForce RTX 2080 SUPER (8GB GDDR6)
  • NVIDIA GeForce RTX 2080 Ti (11GB GDDR6)

Last updated: Feb 22, 2020 at 03:13 pm CST

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Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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