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Wolfenstein: Youngblood Benchmarked: GeForce & Radeon Battle It Out (Page 1)

Wolfenstein: Youngblood Benchmarked: GeForce & Radeon Battle It Out

Wolfenstein: Youngblood gets churned through the benchmark grind with a slew of AMD and NVIDIA graphics cards.

Anthony Garreffa | Feb 28, 2020 at 01:27 am CST - 2 mins, 26 secs reading time for this page

Introduction

I decided to benchmark Wolfenstein: Youngblood not too long ago with NVIDIA's technologies enabled, with the RTX-powered ray traced shadows and Deep Learning Super Sampling (DLSS). This was a great benchmark run that showed the raw power of DLSS and how it can deliver a better gaming experience without buying a higher-end graphics card.

Wolfenstein: Youngblood Benchmarked: GeForce & Radeon Battle It Out 106 | TweakTown.com

But what about Wolfenstein: Youngblood benchmarked without RTX and DLSS technologies enabled? That's something I spent the better part of 2-3 days benchmarking and testing for. I added in a metric ton of graphics cards into the mix, and since there's no RTX and DLSS features here to test -- I was able to add in a bunch of AMD Radeon graphics cards into the testing pot.

I went back as far as Polaris with this run with the Radeon RX 480, Radeon RX 570, Radeon RX 580, and Radeon RX 590 -- as well as the Vega-based Radeon RX Vega 56 and Radeon RX Vega 64. I couldn't let the higher-end Vega-powered Radeon VII get away with not being tested, so the 16GB of HBM2 RAM and the first 7nm GPU get tested with Wolfenstein: Youngblood, too.

I've performed the benchmarks of Wolfenstein: Youngblood with virtually everything maxed out (sans anti-aliasing which I will disable completely in all tests I can). I've got it right up on the enthusiast-level 'Mein leben!' preset -- something I go into detail on the next page.

Wolfenstein: Youngblood is based on the id Tech 6 engine from id Software, and is powered by the Vulkan API. It has some great-looking graphics and was one of the first non-DirectX games to pack in NVIDIA's RTX real-time ray tracing technology. A recent update arrived enabling DLSS and RTX features in the game, something I thought deserves a deep dive benchmark.

Graphics Cards Used

NVIDIA:

  • MSI GTX 1660 Ti Gaming X (6GB GDDR5)
  • MSI GTX 1660 SUPER GAMING X (6GB GDDR6)
  • MSI GTX 1650 SUPER GAMING X (4GB GDDR6)
  • MSI GTX 1650 GAMING X (4GB GDDR5)
  • NVIDIA GeForce RTX 2060 (6GB GDDR6)
  • NVIDIA GeForce RTX 2060 SUPER (8GB GDDR6)
  • NVIDIA GeForce RTX 2070 (8GB GDDR6)
  • NVIDIA GeForce RTX 2070 SUPER (8GB GDDR6)
  • NVIDIA GeForce RTX 2080 (8GB GDDR6)
  • NVIDIA GeForce RTX 2080 SUPER (8GB GDDR6)
  • NVIDIA GeForce RTX 2080 Ti (11GB GDDR6)
  • NVIDIA TITAN RTX (24GB GDDR6)

AMD:

  • Radeon RX 480 (8GB GDDR5)
  • MSI Radeon RX 570 MECH 2 (8GB GDDR5)
  • MSI Radeon RX 580 MECH 2 (8GB GDDR5)
  • MSI Radeon RX 590 MECH 2 (8GB GDDR5)
  • Radeon RX Vega 56 AIR (8GB HBM2)
  • Radeon RX Vega 64 AIR (8GB HBM2)
  • SAPPHIRE RX 5500 XT PULSE OC (4GB GDDR6)
  • SAPPHIRE RX 5600 XT PULSE (6GB GDDR6)
  • Radeon RX 5700 (8GB GDDR6)
  • Radeon RX 5700 XT (8GB GDDR6)
  • Radeon VII (16GB HBM2)

Last updated: Feb 28, 2020 at 01:57 am CST

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Anthony Garreffa

ABOUT THE AUTHOR - Anthony Garreffa

Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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