Introduction, Specifications, and Pricing
SteelSeries has not been around as long as many other companies which offer peripherals, but in the seventeen years they have been at this game, SteelSeries has had their fair share of hits along the way. A few of their mice ran for years on laptops and other test rigs in the office for years, we have nothing against their keyboards either, and have been very happy with our old SteelSeries H Wireless headphones. In simpler terms, if their products were sub-par, we would not use them long-term as we tend to do with most everything that has been sent to us from them.
Included with a couple of the previous models of mice to come from SteelSeries was something called a Truemove sensor. While we were not sent these two mice at that time, the idea behind it was to deliver true one to one movement in the mouse, without conflicts from windows settings or fancy software to complicate or confuse things. However, with the mouse we are about to see, SteelSeries took things one step further. With positive feedback from the introduction of the Truemove sensor and the way in which it worked, SteelSeries looked for yet another way in which this technology could be improved upon. What they came up with is a dual sensor model called the Truemove 3+, which uses a pair of sensors now. One of the sensors is used to track movement, while the other is programmable for LOD, as the second sensor is there with the sole purpose of measuring the height the mouse is off the pad. Combine this with the main PixArt optical sensor, and you have a mouse that has nearly eliminated cursor movement when the mouse is lifted, as well as delivering the most precise movement tracking on the market.
Of course, SteelSeries does not just stop there. While the Rival 600 we are about to see does take on some of the stylings found in the Rival 500, SteelSeries has upped the ante. The left side lost many of the buttons to simplify life, and the styling has gotten more aggressive. Adding in RGB LED zones, offering an adjustable weight setup like no other we have seen, upping the lifespan of the main switches, and delivering a mouse with a detachable USB cable are just the major points. There is a lot to discuss, and much to cover when it comes to gaming and general use. For those in need of a spectacular new mouse, SteelSeries has something to ponder seriously. Even those who are just browsing will soon conclude that SteelSeries and their Rival 600 is quite possibly the mouse you have been yearning for all this time, you just didn't know it yet.
The Rival 600 Gaming Mouse is a right-hand only design with most of the surfaces covered with black Soft Touch coating. The aggressively designed mouse is 130mm from nose to tail, 70mm at its widest, and 45mm from the bottom of the skates to the top of the CPI selector switch. Without the cable attached, the Rival 600 weighs in at just 96 grams. However, there are eight additional 4-gram weights delivered in the box, which by our math comes to 128 grams in total weight, not the 126 shown on the box. Along with aggressive styling and sharp body lines found in the Rival 600, we also find four LED zones on it, which are controlled with eight RGB LEDs to offer illumination in solid colors, various modes, or any way you see fit to illuminate them.
Inside of the mouse, we find that SteelSeries has outsourced the main switches, but they come with SteelSeries logos on them. We did ask for the vendor information, but the delivery of said info was too late to be put into this review. The secondary switches are made by TTC, and while the lifespan of the TTC switches is unknown, the main switches should last 60-million clicks before issues arise. We know the sensor is called the Truemove 3+, it is made by PixArt, and it is optical, but we were not given the information as to which model it is. We do know that the sensor is capable of 12,000 CPI, which can be moved at fifty times the force of gravity, and will track and astounding 350 inches per second. Lift Off Distance is also another key feature and the reason for the dual sensor development. With the Rival 600, you can pick from 0.5mm up to 2.0mm of LOD in eight stages. The last thing worthy of a mention is the 1.8 meters of non-braided cable, which is detachable from the body of the mouse.
Because we are writing this review previous to the release of it globally, we were unable to find any retail pricing at this time. Explained to us in the media information that came with the mouse, we were told that the MSRP had been set at $79.99. We would imagine that upon release, the SteelSeries store will offer stock right away. SteelSeries does mention that Amazon will also carry this product, but the listing may take a few days to go live. All we know for sure is that in what we have seen in the Rival 600 so far, we wouldn't let the near $80 cost scare you off. There is much to see and discuss, and we feel that when we are done, you will be on Team SteelSeries and will be looking to buy the Rival 600 ASAP.
Chad's Peripherals Test System Specifications
- Motherboard: ASUS X99-E WS - Buy from Amazon / Read our review
- CPU: Intel Core i7 5930K - Buy from Amazon
- Cooler: Corsair H100i GTX - Buy from Amazon / Read our review
- Memory: KLevv Cras DDR4 3000 - Buy from Amazon / Read our review
- Video Card: ASUS GeForce GTX 980 Matrix Platinum - Buy from Amazon / Read our review
- Storage: Intel 730 480GB - Buy from Amazon / Read our review
- Case: SilverStone TJ11 - Buy from Amazon / Read our review
- Power Supply: Corsair AX1200 - Buy from Amazon / Read our review
- OS: Microsoft Windows 10 Professional 64-bit - Buy from Amazon
PRICING: You can find the product discussed for sale below. The prices listed are valid at the time of writing, but can change at any time. Click the link below to see real-time pricing for the best deal:
- Page 1 [Introduction, Specifications, and Pricing]
- Page 2 [Packaging, Accessories, and Documentation]
- Page 3 [SteelSeries Rival 600 Gaming Mouse]
- Page 4 [Inside the Rival 600]
- Page 5 [SteelSeries Engine 3 Software]
- Page 6 [Gaming and General Impressions]
- Page 7 [Final Thoughts]
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