Gaming News - Page 1
Microsoft's Phil Spencer wants to embrace any and all successful gaming business models and help push new innovations in the industry space.
Xbox has transformed dramatically into a multi-platform ecosystem of hardware, games, and online services. The kind of forward-thinking that led to Game Pass, console-PC unification, and interwoven services isn't going to stop. According to Phil Spencer monetization, xCloud, free-to-play, premium games, Game Pass...all of these things will still converge to innovate and push the Xbox brand.
In a recent interview with Game Reactor, Spencer outlines where Xbox is and where it's going vis-a-vis business models. Spencer also says Microsoft doesn't mandate monetization in first-party games, which is interesting considering mTX is a big part of the live service/Game Pass symbiosis.
AMD officially unveiled their new RDNA 2 architecture with the new Radeon RX 6000 series graphics cards in the last 24 hours, and now Microsoft is coming out big noting its next-gen Xbox Series X and S consoles.
Microsoft posted a blog on its Xbox Wire website, written by Technical Fellow Andrew Goossen and Director of Program Management Jason Ronald that congratulate AMD on the RDNA 2 unveiling and dive a little into how it powers the next-gen Xbox consoles.
In the post, Microsoft explains that the Xbox Series X and Xbox Series S consoles "are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities AMD showcased today".
Sony's Jim Ryan confirms more studio acquisitions and buyouts will happen to boost PlayStation's first-party brand.
PlayStation's Worldwide Studios has swelled with acquisitions like Insomniac and Sucker Punch, both of which have pushed innovation with games like Spider-Man and Ghost of Tsushima. Will that spree continue? Microsoft's recent buyout of multiple high-profile AA studios and its huge $7.5 billion ZeniMax acquisition has gamers worried.
In a recent interview with Reuters, PlayStation boss Jim Ryan says that acquisitions will continue in a more discerning way. Sony will be more selective with its buyout offers and will only acquire studios that will organically fold into the existing PlayStation brand.
CD Projekt RED developers are working hard 100-hour work weeks to finish Cyberpunk 2077, the studio's biggest and most ambitious game to date.
Cyberpunk 2077 was recently delayed twice--first to November 19, and just today it was pushed back to December 10. This extra 21-day period will prolong the reported studio-wide crunch that demands employees work 7 day workweeks. Finishing up Cyberpunk 2077 is taking a heavy toll on CDPR's workers, who are now working overtime hours from home due to coronavirus.
Recent reports said devs are working 16 hour work days with no real end in sight. The crunch is expected to continue after the game's launch as more people work on the day one patch. Cyberpunk 2077 just went gold, but that doesn't mean the work is done, just that the game is playable from start to finish. There's still lots to do.
UPDATE: CD Projekt RED confirms this is the last delay for Cyberpunk 2077;
Cyberpunk 2077 has once again been delayed, and will now release on December 10, 2020.
Today CD Projekt RED announced their massive sci-fi FPS-RPG has been delayed 21 days to December 10, 2020. The reason? The developers have to test the game out on nine separate platforms across current- and next-gen hardware to ensure compatibility. To make things harder, they have to do the testing remotely from home. Cyberpunk 2077 is technically finished and has gone gold, but that doesn't mean it's 100% streamlined on every platform. It just means the game can be completed from start to finish.
"Today we've decided to move the release date of Cyberpunk 2077 by 21 days. The new release date is December 10th," CDPR said in a Tweet.
Devil May Cry 5 Special Edition won't support ray tracing on the Xbox Series S, Capcom recently confirmed.
Capcom dials back expectations for Devil May Cry 5's next-gen performance on the Xbox Series S console. According to the devs, DMC5SE won't have ray-traced visuals and reflections when playing on the lesser-powered Xbox Series S. Ray tracing will enabled via a post-release patch download on Xbox consoles. Capcom previously confirmed the new DMC re-release would support the following performance on Xbox Series X and PlayStation 5:
- 1080p 60FPS with RT on
- 4K 30FPS with RT on
- 4K 60FPS with RT off
- Up to 120FPS with RT off
It was only last week that I reported the current-gen consoles would be receiving a new "Framerate Priority mode" that would usher in 60FPS for PS4 and Xbox One... but now next-gen consoles get some 60FPS lovin'.
The developer has been asked by console gamers about the new 60FPS mode for PUBG on next-gen consoles, with the developer explaining: "The Xbox Series X will leverage the Xbox One X game build. The game will run at 60 FPS by selecting the Framerate Priority option*. The Xbox Series S will leverage the Xbox One S game build, which runs at 30 FPS. We are working to provide an option to raise the framerate cap on Xbox One S and Xbox Series S consoles in the future".
They continued: "PlayStation 5 will leverage the PlayStation 4 Pro build. By selecting the Framerate Priority option*, the game will run up to 60 FPS. *Framerate Priority option releases on live servers for Xbox One X and PlayStation 4 Pro with the October 9.1 Update".
The Mandalorian will soon be streaming its second season on Disney+ and right after that we a newly-announced Xbox One controller bundle.
The new Mandalorian Xbox One controller looks pretty damn nice, but you better have those Benjamins ready as it costs $160 on its own. The weird thing here is that The Mandalorian S2 drops on October 28, the new Xbox Series X and Xbox Series X consoles drop in November -- while the new Mandalorian controller will be released on December 31, 2020.
The new controller will work on the current-gen Xbox One and next-gen Xbox Series X/S consoles, with Microsoft using a unique design and pattern "reminiscent of beskar steel". What is beskar steel? That's what the armor that Din "Mando" Djarin's bounty hunter is made from.
In prep for The Mandalorian season 2's premiere on October 30, EA Motive has announced a nifty crossover event that features our favorite green Force-wielding alien baby.
Starting Wednesday, October 28, gamers can unlock new Mandalorian-themed cosmetics in Star Wars Squadrons. The best part about this news is that Baby Yoda himself will be an unlockable trinket for your ship's dashboard. The Child will help bring you good Light Side cheer as you're blasting Imperial dogs out of the sky.
Baby Yoda is only unlockable for New Republic ships, and the Mando supply drop brings a total of 8 new timed cosmetics to unlock: one hologram, one decal, one dashboard flair, and one hanging flair per faction. All of these drops will be earnable in-game and won't be sold as microtransactions (thankfully, Squadrons doesn't have any in-game purchases).
Ubisoft reveals how games like Assassin's Creed Valhalla, Watch Dogs Legion, and Far Cry 6 will play on next-gen PS5, Xbox Series X consoles.
Ubisoft's latest games will all have varying performance on next-gen consoles. Watch Dogs Legion, for example, runs at 4K 30FPS max with ray tracing on, where as AC Valhalla can hit 4K 60FPS but features no ray tracing.
There's some features that are constant across all games, though. All of Ubisoft's newest games will support free upgrades on PS5 and Xbox Series X. If you buy a PS4 or Xbox One version of specific games, you'll get a free next-gen upgrade for no extra cost. And all of the games will feature ultra-fast loading via the new PCIe 4.0 SSD tech in each console.