The opening cinematic trailer has been released for the upcoming Crash Team Racing Nitro-Fueled. Check out the trailer below before Crash races onto your PS4!
The above trailer has been released onto the Crash Bandicoot YouTube Channel, and reveals the opening cinematic players will be able to enjoy once they pick up their own copy of Crash Team Racing Nitro-Fueled. Players will be able to pick from a selection of classic characters such as Crash, Coco, Cortex, Polar, Pura, Tiny and many others.
Players will also unlock something after each win of a race, unlockables include kart parts, character skins, or kart customization items. If you are after more information about Crash Team Racing Nitro-Fueled, head on over to the official PlayStation blog that details each of the new and old aspects of the game. Crash Team Racing Nitro-Fueled dashes onto shelves June 21.
If you are a longtime Mortal Kombat fan and have been following the series since the release of the original game back in 1992, then the below footage is something you are likely to thoroughly enjoy.
If you didn't know, the original Mortal Kombat used real actors instead of CGI characters to pit players against one another. This meant that real actors had to perform each of the attacks and defensive moves, much like a modern day movie except the quality is that of 1992.
Above we have some exclusive behind the scenes footage of the original Mortal Kombat recordings. We can see fighters and actors attempting to perform a variety of different attacks, defensive moves and jumps. It is honestly quite amusing looking back on what is now a 30 year old running franchise and seeing what was required of actors. This was motion capping before there was motion capping. Better yet, the actors nor the developers behind Mortal Kombat knew that this game would go on to be a pivotal part of gaming history.
Phoenix Labs recently released their new title Dauntless earlier this week, and there is no doubt that the free-to-play title has taken off as an announcement has clocked in the player-base at 5 million.
For those that don't know, Dauntless takes the hunting of monsters, adds a free-to-play element, and allows for players to enjoy the action together across different platforms. Dauntless comes with true cross-play and cross-progression support across Xbox, PS4 and PC. Phoenix Labs are currently working on both a Nintendo Switch and mobile edition of Dauntless, so we can expect that sometime in the future.
Gameplay wise, players will take on the role of a Slayer and be pitted against invading monsters that will require strategic levels of gameplay and immense damage to take down. At the moment many players are reporting that the title is having trouble with matchmaking players together, Phoenix Labs acknowledged thisa couple of days ago and is currently working on a resolution to the issue. If you are interested in more information about Dauntless, you can check out the official PC listing for title here.
Metal Gear Solid director Hideo Kojima has taken to Twitter to once again tease his coming mysterious title Death Stranding. This time round we have a 30 second clip that again raises more questions than it answers.
Kojima has been teasing fans since the announcement of Death Stranding which was way back in 2016 at E3. Now that we are only a few weeks out from E3 2019, we can expect that despite Sony's lack of presence at the event that Kojima will have something to show off.
Since there is just a lack of solid news surrounding Death Stranding, many fans believed the title is being developed for the next-gen PlayStation since there hasn't been a release date slapped on it yet. These rumors have since been squashed as Sony has confirmed that Death Standing alongside, The Last of Us Part II and Ghost of Tsushima are still coming to PS4. It is to be believed that these three titles are being developed for both consoles and that we could see a graphical/performance improvement for the next-gen versions.
Microsoft is talking up its new Project xCloud game streaming service ahead of E3 2019, and has some exciting news for developers.
Xbox One game developers can now optimize their titles for cloud streaming. Microsoft updated its Xbox SDK toolset with a new streaming-focused API in preparation of its big new Project xCloud subscription. The SDK not only ensures compatibility between consoles, PCs, and now mobile devices via xCloud, but the new API also gives developers more flexibility to get the most out of Microsoft's new service.
"We also recently added enhancements to our standard Xbox Developer Kit (XDK) to add support for streaming," Microsoft VP of cloud Kareem Choudhry said in a recent Xbox Wire update. "One API we're excited about is the new "IsStreaming" API which allows any game to know if it's streaming from the cloud. Games can then cue features and functionality to enhance the streaming experience; for instance, adjusting font sizes for smaller displays or hosting multiplayer matches on a single server to reduce latency. We'll continue to look for ways to empower developers to tailor their games for the many ways their customers play."
Microsoft's new Project xCloud streaming service is very ambitious, but like any cloud gaming subscription we should expect some big caveats.
Like Google's Stadia platform, Project xCloud has the potential to change gaming forever. Microsoft has the upper edge with its established Xbox LIVE core framework, as well as its vast storefront of digital games. First Xbox bridged PC and consoles, and now Microsoft is aiming at the whole pie by bringing Xbox to mobile. Now the company makes some bold affirmations that Project xCloud will technically support all existing and future Xbox One games. But will it actually host and beam the 3,000 plus titles available on Xbox? Probably not.
In a recent update on Xbox Wire, Microsoft VP of cloud Kareem Choudhry said Project xCloud's infrastructure can technically support any game playable on the Xbox One. If it's playable on Xbox One, it could be streamed on Project xCloud, including original Xbox and Xbox 360 games. Coudhry says the games will be natively scaled across all devices and platforms without any additional work from the developer.
But the exec is careful not to completely confirm every game will actually run on the service.
Microsoft's E3 2019 will be a fusillade of games, hardware, and services that lasts as long as a feature-length movie.
Xbox is going big at E3 2019. Microsoft confirmed this year's show is its biggest yet, and now we have a concrete duration for the show. According to the Xbox @ E3 website, the conference will last a cool 2 hours. Gamers can expect updates and teases on Microsoft's next-generation Xbox Scarlett family of consoles that includes an enthusiast and mid-grade option, lots of info on its new Project xCloud streaming service, reveal of Game Pass on PC, and lots of games.
I think Project xCloud will be the star of the show. Following Google's cloud streaming Stadia announcement, companies are eager to hit back and remind consumers of their own services. Microsoft announced Project xCloud at last year's E3 and the cloud service has matured tremendously since them. I also think Microsoft will only lightly touch on Xbox Scarlett, which should be powered by highly customized AMD Zen 2 CPU and Navi GPU tech.
The World Health Organization adds gaming addiction to its list of categorized disorders, a move that could have a tremendous ripple effect on incoming lootbox legislation.
Gaming addition is now recognized as a real behavioral disorder. Found in the updated 11th revision of the International Classification of Diseases, the World Health Organization's newly adopted "gaming disorder" classification is almost synonymous with crippling gambling disorders. Gaming addiction is characterized by "increasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities; and continuation or escalation of gaming despite the occurrence of negative consequences," the report says.
Both online and offline gaming is included under the disorder label. Despite being two very different types of behaviors the WHO doesn't really stipulate differences or designate between the two. Online gaming is mostly inherently "dangerous" because of aggressive monetization tactics which are sometimes akin to actual gambling and can incur serious debt. Intense monetization is mostly found in mobile games. Offline gaming tends to be more immersive and pulls gamers into a long-term experience where the outside world shuts off (that's possible with online gaming, too, but offline singleplayer games lean more towards intimate interactivity).
The United States could raise its trade tariff with China to 25%, and video game companies could raise prices of consoles to offset the hike.
The U.S. is currently embroiled in a trade war with China that's starting to heat up. Right now the United States, which represents a sizable portion of console hardware revenues, has instated a 10% tariff on Chinese goods. A new proposal from the U.S. Trade Representative's Office could raise the toll to 25% and cast an ad valorem tax around more Chinese imports including video games consoles, the components found in gaming hardware, and even accessories like controllers.
The following game-related products and imports are included in the proposal:
- Coin- or token-operated games for arcade, table or parlor (other than bowling alley equipment) nesoi and parts and accessories
- Playing cards
- Video game consoles and machines
- Radio remote control apparatus for video game consoles
- Game machines (other than coin- or token-operated) and parts and accessories thereof
- Flatpanel displays, infrared video game controller
Expect to see more of Deep Silver's biggest games get timed exclusivity on the Epic Games Store.
Metro Exodus' exclusivity deal on the Epic Store worked out quite well for THQ Nordic. The game not only helped skyrocket earnings by over 500% last year, but was the single best-selling title on all platforms and the biggest release in THQ Nordic's history. But how much of that revenue came from the Epic Store? Most of it, actually.
Previous comments from THQ Nordic's Lars Wingefors said Metro Exodus sold best on consoles and led gamers to believe the Epic deal backfired. That isn't the case. Console still reigns because of combined physical and digital sales, but THQ Nordic actually made more from Metro Exodus on Epic's PC store than it did from digital console revenues.
"The Epic Games store has exceeded our expectations in terms of sales in actual units of both Metro Exodus and Satisfactory during the quarter. Epic Games store is in fact the group's leading digital platform in terms of revenue generated by units sales in the quarter ending March," Lars Wingefors said in an interview with PCGamesN.